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Savage Lands: "Early Access: Week 6!" LIVE Q&A

Game Director "Euryidium" and Community Manager "Kittychix" and talk Update #6, a preview of Update 7 and more! Key Highlights and Questions! 01:30 - Update 6 recap (Now Live - details here: http://bit.ly/EA_Update6) 04:45 - Update #7 Preview (find more details here: http://bit.ly/EA_PreUpdate7) 11:20 - Q1: Are there any plans for group system, so you can see their names for a distance? 12:15 - Q2: What is the timeline to new features in the combat system, like blocking? 14:15 - What are the plans for Kur? 23:43 - Q3: Could we potentially see siege weapons? Or other smaller ranged weapons? 25:50 - Q4: What types of potions could we potentially see in the future? 28:00 - Q5: Will we ever see the names of rare mobs displayed in game? (When targeted, etc) 32:51 Q6: Does the Rotted Oak Skull Smasher (and other weapon effects) apply just to the player, or does it also affect creatures (when being used by the Player) 35:00 - Q7: Storage for Logs? (+ early details on an upcoming structural overhaul!) 37:20 - Q8: With the Building overhaul, will we likely see more complex/complicated blueprints 40:45 - Q9: Respawning Materials; Possible? Timeline if it is? 45:55 - Q10: Will Fishing be added? 47:55 - Q11: What will Charcoal be used for? 50:00 - Q12: When will we be getting new mobs appearing in the game? 55:25 - Q13: What will the magic of Savage Lands look like? 56:25 - Q14: Can we set other players on fire? 58:15 - Q15: Skill trees/progression or Quests?

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Год назад
1 июня 2024 г.
12+
17 просмотров
Год назад
1 июня 2024 г.

Game Director "Euryidium" and Community Manager "Kittychix" and talk Update #6, a preview of Update 7 and more! Key Highlights and Questions! 01:30 - Update 6 recap (Now Live - details here: http://bit.ly/EA_Update6) 04:45 - Update #7 Preview (find more details here: http://bit.ly/EA_PreUpdate7) 11:20 - Q1: Are there any plans for group system, so you can see their names for a distance? 12:15 - Q2: What is the timeline to new features in the combat system, like blocking? 14:15 - What are the plans for Kur? 23:43 - Q3: Could we potentially see siege weapons? Or other smaller ranged weapons? 25:50 - Q4: What types of potions could we potentially see in the future? 28:00 - Q5: Will we ever see the names of rare mobs displayed in game? (When targeted, etc) 32:51 Q6: Does the Rotted Oak Skull Smasher (and other weapon effects) apply just to the player, or does it also affect creatures (when being used by the Player) 35:00 - Q7: Storage for Logs? (+ early details on an upcoming structural overhaul!) 37:20 - Q8: With the Building overhaul, will we likely see more complex/complicated blueprints 40:45 - Q9: Respawning Materials; Possible? Timeline if it is? 45:55 - Q10: Will Fishing be added? 47:55 - Q11: What will Charcoal be used for? 50:00 - Q12: When will we be getting new mobs appearing in the game? 55:25 - Q13: What will the magic of Savage Lands look like? 56:25 - Q14: Can we set other players on fire? 58:15 - Q15: Skill trees/progression or Quests?

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