Resident Evil 6 Siege Mode 1
A quick match. Siege is my second favorite mode out of the four. This mode encourages players to cooperate to defend a lone agent from the wrath of the creatures, or ensue chaos as zombies or j'avo. However with this version, it seems the developers have toned down enemy movement. Compared to last gen versions you could move rapidly with any creature, and here it's a lot slower. On top of that Extra animations have been added to the creatures to prevent stun blocking, as you could spam one attack over and over to kill quickly. The movement and attack animations seems more apparent in Predator mode, where controlling Ustanak seems to be a lot harder to control. I hope I'm not the only one who sees this nerf. Skill: Preemptive Strike Map(s): The Catacombs and Mining the Depths.
A quick match. Siege is my second favorite mode out of the four. This mode encourages players to cooperate to defend a lone agent from the wrath of the creatures, or ensue chaos as zombies or j'avo. However with this version, it seems the developers have toned down enemy movement. Compared to last gen versions you could move rapidly with any creature, and here it's a lot slower. On top of that Extra animations have been added to the creatures to prevent stun blocking, as you could spam one attack over and over to kill quickly. The movement and attack animations seems more apparent in Predator mode, where controlling Ustanak seems to be a lot harder to control. I hope I'm not the only one who sees this nerf. Skill: Preemptive Strike Map(s): The Catacombs and Mining the Depths.