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Places of Power Challenge Tier 3 with Palp, Vader, DR, BSF, Malak | SWGoH

Palp and Vader are r7. DR, BSF, and Malak are r5. Mods: https://i.imgur.com/15NJu5B.png I don't think my mods are optimal. Higher potency would have been better. Offense is not too important (most of the damage probably come from DoTs, Palp's unique and Drain Life). Misc notes: - In each wave, try to get as many debuffs on the last alive enemy right before you kill them off. This is so that you start the next wave with as much TM as possible (due to Palp's lead). At the same time, you should keep some specials on cooldown at the end of wave, so that when next wave starts you can spread debuffs straightaway - Try to get as many enemies Shocked as possible. Palp's unique deals 20% max health damage whenever a Shocked enemy takes a turn, plus his basic and 2nd special give him bonus TM for each Shocked enemy. On top of that, Malak gains Taunt whenever Shocked is inflicted. - Use Culling Blade sparingly. It doesn't deal enough damage due to enemies' insane health pool in CT3 esp. against the bosses. You typically want to use it to get rid of some debuffs to convert it into TM gain for your team (again, Palp's lead). If everyone's TM is almost full, then save it. Also, don't use it on enemies who you are trying to control with debuffs, for example Stun/Buff Immunity/Shock/Ability Block on GMY or GK in wave 8

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Год назад
9 ноября 2024 г.
12+
12 просмотров
Год назад
9 ноября 2024 г.

Palp and Vader are r7. DR, BSF, and Malak are r5. Mods: https://i.imgur.com/15NJu5B.png I don't think my mods are optimal. Higher potency would have been better. Offense is not too important (most of the damage probably come from DoTs, Palp's unique and Drain Life). Misc notes: - In each wave, try to get as many debuffs on the last alive enemy right before you kill them off. This is so that you start the next wave with as much TM as possible (due to Palp's lead). At the same time, you should keep some specials on cooldown at the end of wave, so that when next wave starts you can spread debuffs straightaway - Try to get as many enemies Shocked as possible. Palp's unique deals 20% max health damage whenever a Shocked enemy takes a turn, plus his basic and 2nd special give him bonus TM for each Shocked enemy. On top of that, Malak gains Taunt whenever Shocked is inflicted. - Use Culling Blade sparingly. It doesn't deal enough damage due to enemies' insane health pool in CT3 esp. against the bosses. You typically want to use it to get rid of some debuffs to convert it into TM gain for your team (again, Palp's lead). If everyone's TM is almost full, then save it. Also, don't use it on enemies who you are trying to control with debuffs, for example Stun/Buff Immunity/Shock/Ability Block on GMY or GK in wave 8

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