Gamepad aim mechanics
Recorded with Nvidia GeForce Experience. Clips put together with Windows Movie Maker. Annotations through YouTube. A quickly put together video comparing aiming mechanics between lesser gamepad thumbstick standards for aiming, and more ideal ones. The program used was Antimicro. I'll explain it in the video, but the first Left 4 Dead Portion was not done with its native gamepad support. assdIt is also important to note that the console version of L4D uses aim acceleration, however the PC version does not. I can't say at the moment if the console version shares the same diagonal range. The inaccuracy I showed with using a deadzone in Quake Live is partially credited to me not generally using one so large. Other players could likely do better.
Recorded with Nvidia GeForce Experience. Clips put together with Windows Movie Maker. Annotations through YouTube. A quickly put together video comparing aiming mechanics between lesser gamepad thumbstick standards for aiming, and more ideal ones. The program used was Antimicro. I'll explain it in the video, but the first Left 4 Dead Portion was not done with its native gamepad support. assdIt is also important to note that the console version of L4D uses aim acceleration, however the PC version does not. I can't say at the moment if the console version shares the same diagonal range. The inaccuracy I showed with using a deadzone in Quake Live is partially credited to me not generally using one so large. Other players could likely do better.