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Serious Sam 4 - Level 3 (Serious difficulty)

Level Three is much longer than the previous two, thus is getting it's own video. I also sped up quite a bit of down time, I hope it's not excessive. At around 10:40 to 11:12 I was trying to figure out how to use L.I.F.E. healing syringe. You can get a grenade launcher attachment to the regular shotgun In this level. It's nice extra firepower, if rocket launcher is not available. Speaking of... you get the rocket launcher in this level and it's unchanged (Except for the mod you get for it later). I found a couple of "Serious Sam" secrets in this level, like escalating hordes of Rocketeers ending with a giant one. Reptiloids make a return and are mostly the same, they have a final desparation attack when low on health. Khnum acts as a boss for this level and is very underwhelming: too much health and attacks are too easy to dodge. Kleer Skeletons are also back, and are much less common than in Serious Sam 1 and 3. Major Bio-Mechs make a secret appearance and are unchanged from Sam 3. New enemies include Octanian Zealots, that charge at you with a hammer and have an unarmored behind. Just sidestep and coachgun their back. At the end Jones get eaten by a Khnum, yet he returns for (and dies again in) Serious Sam 3. How does that work?

Иконка канала Игровые трюки
2 подписчика
12+
11 просмотров
Год назад
30 октября 2024 г.
12+
11 просмотров
Год назад
30 октября 2024 г.

Level Three is much longer than the previous two, thus is getting it's own video. I also sped up quite a bit of down time, I hope it's not excessive. At around 10:40 to 11:12 I was trying to figure out how to use L.I.F.E. healing syringe. You can get a grenade launcher attachment to the regular shotgun In this level. It's nice extra firepower, if rocket launcher is not available. Speaking of... you get the rocket launcher in this level and it's unchanged (Except for the mod you get for it later). I found a couple of "Serious Sam" secrets in this level, like escalating hordes of Rocketeers ending with a giant one. Reptiloids make a return and are mostly the same, they have a final desparation attack when low on health. Khnum acts as a boss for this level and is very underwhelming: too much health and attacks are too easy to dodge. Kleer Skeletons are also back, and are much less common than in Serious Sam 1 and 3. Major Bio-Mechs make a secret appearance and are unchanged from Sam 3. New enemies include Octanian Zealots, that charge at you with a hammer and have an unarmored behind. Just sidestep and coachgun their back. At the end Jones get eaten by a Khnum, yet he returns for (and dies again in) Serious Sam 3. How does that work?

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