Dragon Ball Z: Infinite World | AetherSX2 | MediaTek Helio G99 (8/128)
Support me on Trakteer https://trakteer.id/androidg99/link Emulator APKs, Game Updates, Save Data, Shader Cache https://shorturl.at/oyCU3 (GDrive) https://shorturl.at/dhjzN (MediaFire) PlayStation 2 USA ROMs CHD Format (smaller size) https://shorturl.at/nN489 PlayStation, Nintendo, SEGA ROMs https://shorturl.at/diDX8 AetherSX2 Ultrawide Patches Collection https://shorturl.at/fnWX2 How to disable Weird Interlacing (Duplicate frames overlap) : Go to Game Settings - Screen - Set "No Flicker Mode" to OFF NOTE ! - Keep SoC temperature as cool as possible to avoid thermal throttling causing massive slowdown! - Expect better performance playing the game without recording Dragon Ball Z: Infinite World Emulator Settings [System Settings] Affinity Control Mode : Disabled Multi-Threaded VU1 : ✔ Instant VU1: ✔ [Graphics Settings] GPU Renderer : OpenGL Upscale Multiplier : 1x Native (512x448/~480p) Bilinear Filtering : Bilinear (PS2) Mipmapping : Automatic Trilinear Filtering : Automatic Anisotropic Filtering : Disabled (Default) Blending Accuracy : Basic (Default) Texture Preloading : Full (Hash Cache) Hardware Download Mode : Automatic Aspect Ratio : Widescreen Enable Widescreen Patches : ✔ Host VSync : ✔ Threaded Presentation : ✔ [Advanced Settings] VSync Queue Size : 2 Frame (Or 1 Frame to decrease input lag) Manual Hardware Fixes : ✔ Wild Arms Fix : ✔ HYPERBOOST Game Engine Pro Gamer Mode Test Device : Realme 10 (8/128) Rush Black RMX3630 / MT6789 Realme UI 3.0 Android 12 (RMX3630_11_A.30) 25°C Room Temperature Antutu Score 387836 Overall Score 107369 CPU Score 91589 GPU Score MediaTek Helio G99 6nm (Octa-core) 2 x Cortex-A76 up to 2.2Ghz 6 x Cortex-A55 up to 2.0Ghz 5W TDP Mali-G57 MC2 (Valhall) 1100 Mhz GPU Frequency 2 Execution Units 32 Shading Units #aethersx2 #mediatek #heliog99 #realme104g #dragonballz
Support me on Trakteer https://trakteer.id/androidg99/link Emulator APKs, Game Updates, Save Data, Shader Cache https://shorturl.at/oyCU3 (GDrive) https://shorturl.at/dhjzN (MediaFire) PlayStation 2 USA ROMs CHD Format (smaller size) https://shorturl.at/nN489 PlayStation, Nintendo, SEGA ROMs https://shorturl.at/diDX8 AetherSX2 Ultrawide Patches Collection https://shorturl.at/fnWX2 How to disable Weird Interlacing (Duplicate frames overlap) : Go to Game Settings - Screen - Set "No Flicker Mode" to OFF NOTE ! - Keep SoC temperature as cool as possible to avoid thermal throttling causing massive slowdown! - Expect better performance playing the game without recording Dragon Ball Z: Infinite World Emulator Settings [System Settings] Affinity Control Mode : Disabled Multi-Threaded VU1 : ✔ Instant VU1: ✔ [Graphics Settings] GPU Renderer : OpenGL Upscale Multiplier : 1x Native (512x448/~480p) Bilinear Filtering : Bilinear (PS2) Mipmapping : Automatic Trilinear Filtering : Automatic Anisotropic Filtering : Disabled (Default) Blending Accuracy : Basic (Default) Texture Preloading : Full (Hash Cache) Hardware Download Mode : Automatic Aspect Ratio : Widescreen Enable Widescreen Patches : ✔ Host VSync : ✔ Threaded Presentation : ✔ [Advanced Settings] VSync Queue Size : 2 Frame (Or 1 Frame to decrease input lag) Manual Hardware Fixes : ✔ Wild Arms Fix : ✔ HYPERBOOST Game Engine Pro Gamer Mode Test Device : Realme 10 (8/128) Rush Black RMX3630 / MT6789 Realme UI 3.0 Android 12 (RMX3630_11_A.30) 25°C Room Temperature Antutu Score 387836 Overall Score 107369 CPU Score 91589 GPU Score MediaTek Helio G99 6nm (Octa-core) 2 x Cortex-A76 up to 2.2Ghz 6 x Cortex-A55 up to 2.0Ghz 5W TDP Mali-G57 MC2 (Valhall) 1100 Mhz GPU Frequency 2 Execution Units 32 Shading Units #aethersx2 #mediatek #heliog99 #realme104g #dragonballz