Halo: Reach - Xbox One Performance
Sorry, I'm no Digital Foundry, so my analysis is rather facile. I included the time/framecount not to analyze the frames of the game (it's the frames of the video), but so you can mark when the game dips below 30. That way you know it's the game, and not the video rendering or YouTube. This footage was captured with Xbox's native Game DVR, as I don't own an Elgato HD60 or anything. I've ben eagerly awaiting Halo: Reach's release for Xbox One backwards compatibility since the feature was announced. For the last year or so, when I'd go back to play Halo: Reach on my Xbox 360, I'd notice awkward stuttering and framerate drops. I don't know if I was just blind to it in the three years after the game's release, or if it's issues with my Xbox 360 (new from 2012), because I swear the performance for me was worse than Digital Foundry's tests at launch. One of my big hopes was that Reach's performance would be improved through backwards compatibility on Xbox One, as Mass Effect's graphical hiccups were alleviated through the system's backwards compatibility. I started it up today, and I think the performance is actually WORSE. So I made this video to try and publicize this issue and hope to get it fixed. Halo: Reach is my favorite game in the series, and I want to play it in a stable and consistent environment. That the game performs this poorly on hardware over twice as powerful as the original is just frustrating.
Sorry, I'm no Digital Foundry, so my analysis is rather facile. I included the time/framecount not to analyze the frames of the game (it's the frames of the video), but so you can mark when the game dips below 30. That way you know it's the game, and not the video rendering or YouTube. This footage was captured with Xbox's native Game DVR, as I don't own an Elgato HD60 or anything. I've ben eagerly awaiting Halo: Reach's release for Xbox One backwards compatibility since the feature was announced. For the last year or so, when I'd go back to play Halo: Reach on my Xbox 360, I'd notice awkward stuttering and framerate drops. I don't know if I was just blind to it in the three years after the game's release, or if it's issues with my Xbox 360 (new from 2012), because I swear the performance for me was worse than Digital Foundry's tests at launch. One of my big hopes was that Reach's performance would be improved through backwards compatibility on Xbox One, as Mass Effect's graphical hiccups were alleviated through the system's backwards compatibility. I started it up today, and I think the performance is actually WORSE. So I made this video to try and publicize this issue and hope to get it fixed. Halo: Reach is my favorite game in the series, and I want to play it in a stable and consistent environment. That the game performs this poorly on hardware over twice as powerful as the original is just frustrating.