Java Game Programming 2D Graphics, Java2D and Images - Free Source Code
Tutorial https://youtu.be/dSfz3A-aMUw The core class in Java2D is the java.awt.Graphics2D. Graphics2D is a subclass of java.awt.Graphics, which extends the support of the legacy Graphics class in rendering three groups of objects: text, vector-graphics and bitmap images. It also supports more attributes that affect the rendering, e.g., Transform attribute (translation, rotation, scaling and shearing). Pen attribute (outline of a shape) and Stroke attribute (point-size, dashing-pattern, end-cap and join decorations). Fill attribute (interior of a shape) and Paint attribute (fill shapes with solid colors, gradients, and patterns). Composite attribute (for overlapping shapes). Clip attribute (display area). Font attribute. Graphics2D is designed as a subclass of Graphics. To use Graphcs2D context, downcast the Graphics handle g to Graphics2D in painting methods such as paintComponent(). This works because the graphics subsystem in fact passes a Graphics2D object as the argument when calling back the painting methods. #Java #Graphics #Graphics2D #logo #Applet #programminghub #programming #javagame
Tutorial https://youtu.be/dSfz3A-aMUw The core class in Java2D is the java.awt.Graphics2D. Graphics2D is a subclass of java.awt.Graphics, which extends the support of the legacy Graphics class in rendering three groups of objects: text, vector-graphics and bitmap images. It also supports more attributes that affect the rendering, e.g., Transform attribute (translation, rotation, scaling and shearing). Pen attribute (outline of a shape) and Stroke attribute (point-size, dashing-pattern, end-cap and join decorations). Fill attribute (interior of a shape) and Paint attribute (fill shapes with solid colors, gradients, and patterns). Composite attribute (for overlapping shapes). Clip attribute (display area). Font attribute. Graphics2D is designed as a subclass of Graphics. To use Graphcs2D context, downcast the Graphics handle g to Graphics2D in painting methods such as paintComponent(). This works because the graphics subsystem in fact passes a Graphics2D object as the argument when calling back the painting methods. #Java #Graphics #Graphics2D #logo #Applet #programminghub #programming #javagame