VR Full Body Tracking (Work in Progress)
This is the very basics of full body tracking using my HTC Vive, along with three Vive Trackers. I have two Vive Trackers attached to my feet, a controller strapped to my chest, another Vive tracker in my left hand, and a controller in my right hand. I am using a controller to track my chest because the Vive Trackers seem not to track well when oriented horizontally. It doesn't really matter how you arrange the controllers on yourself. The system contextually figures out what controller represents which appendage during the T-Pose. The calibration is still rough. There is no way to go back in case you mess up one of the points. You have to recalibrate everything instead. This is just busy work however, and I will definitely fix this soon. The tracking is also not yet perfect. I am still working on generating a believable elbow position. Overall, this has been a super fun introduction to inverse kinematics. I am planning to eventually use the system to record animations.
This is the very basics of full body tracking using my HTC Vive, along with three Vive Trackers. I have two Vive Trackers attached to my feet, a controller strapped to my chest, another Vive tracker in my left hand, and a controller in my right hand. I am using a controller to track my chest because the Vive Trackers seem not to track well when oriented horizontally. It doesn't really matter how you arrange the controllers on yourself. The system contextually figures out what controller represents which appendage during the T-Pose. The calibration is still rough. There is no way to go back in case you mess up one of the points. You have to recalibrate everything instead. This is just busy work however, and I will definitely fix this soon. The tracking is also not yet perfect. I am still working on generating a believable elbow position. Overall, this has been a super fun introduction to inverse kinematics. I am planning to eventually use the system to record animations.