"Shaaku! Shaaku!" 10-Month Demo (Java, PC/Android)
A spiritual successor to "Shark! Shark!" for Mattel's Intellivision back in the day. Still has a lot of tweaking and logically-iterative content creation before living up to the golden age console game 'twas born of, but it's close. Obviously I focused on the tightness of gameplay and the basic ruleset without obfuscating/obliterating too much of it as some remakes/reboots are fond of doing (and of neglecting the handful of things that made it positively stand out). Currently Shaaku! Shaaku! is on bug fix-only status, as I'm working on a new game without potentially-infringing IP liabilities. Eyeing the Amico, though Android and Steam/PC are primary targets for now.
A spiritual successor to "Shark! Shark!" for Mattel's Intellivision back in the day. Still has a lot of tweaking and logically-iterative content creation before living up to the golden age console game 'twas born of, but it's close. Obviously I focused on the tightness of gameplay and the basic ruleset without obfuscating/obliterating too much of it as some remakes/reboots are fond of doing (and of neglecting the handful of things that made it positively stand out). Currently Shaaku! Shaaku! is on bug fix-only status, as I'm working on a new game without potentially-infringing IP liabilities. Eyeing the Amico, though Android and Steam/PC are primary targets for now.