MetaChess #4
MetaChess is a chessvariant created by me and executed with Zillions of Games. MetaChess is a new chessvariant based on a simple extension: All pieces except the pawns (knight, bishop, rook, queen and king ="Officers") can sit on all other pieces except on the kings. On the first move only on your own pieces of the same color. The carrier stone lying below is then blocked, i. e. robbed of its moving possibilities. This creates two levels: the first level is formed by the 64 squares of the chess board as in conventional chess, the second level is formed by the pieces on the board with the exception of both kings (maximum 30 squares). The second level is dynamic and constantly changing. Officers are no longer handicapped by their own pieces, but have an additional move option: they can put on other (first only on their own) pieces. In the starting position on the chessboard, all pieces can now develop without moving a pawn. The rules of the common chessgame, the move possibilities of the pieces and the board of conventional chess are retained (e. g. double steps of the pawns, en-passant capturing, the promotions of the pawns, etc. ). On the next turn, the officers can also move onto opposing pieces (= annection). If an officer sits on a carrierstone, then this carrierpiece is robbed of its move possibilities (either blocked by own game pieces or annexed by foreign game pieces). Capture moves are possible on both levels. A piece can only capture on the level it moves to. An officer can only set himself down on the first level from his own carrierpieces of the same colour. So, an officer on an opposing piece has no effect in the first plane. An officer on his own piece of the same colour has the same effect within the first level as if he were sitting at this position in the first level.
MetaChess is a chessvariant created by me and executed with Zillions of Games. MetaChess is a new chessvariant based on a simple extension: All pieces except the pawns (knight, bishop, rook, queen and king ="Officers") can sit on all other pieces except on the kings. On the first move only on your own pieces of the same color. The carrier stone lying below is then blocked, i. e. robbed of its moving possibilities. This creates two levels: the first level is formed by the 64 squares of the chess board as in conventional chess, the second level is formed by the pieces on the board with the exception of both kings (maximum 30 squares). The second level is dynamic and constantly changing. Officers are no longer handicapped by their own pieces, but have an additional move option: they can put on other (first only on their own) pieces. In the starting position on the chessboard, all pieces can now develop without moving a pawn. The rules of the common chessgame, the move possibilities of the pieces and the board of conventional chess are retained (e. g. double steps of the pawns, en-passant capturing, the promotions of the pawns, etc. ). On the next turn, the officers can also move onto opposing pieces (= annection). If an officer sits on a carrierstone, then this carrierpiece is robbed of its move possibilities (either blocked by own game pieces or annexed by foreign game pieces). Capture moves are possible on both levels. A piece can only capture on the level it moves to. An officer can only set himself down on the first level from his own carrierpieces of the same colour. So, an officer on an opposing piece has no effect in the first plane. An officer on his own piece of the same colour has the same effect within the first level as if he were sitting at this position in the first level.