Geothermal Spike by RickyT23 (SM217 for Quake)
SM217: https://www.quaddicted.com/reviews/sm_217.html FTEQW: https://fte.triptohell.info/ Bandither: https://www.doomworld.com/forum/topic/128943/ Doom 64 Discord: https://discord.gg/Ktxz8nz SM217 is a speedmapping jam using the new MachineGames' textures from the Quake Remaster. This uses Quake Copper as a base and is a great set of maps. Here's RickyT23's entry and I had a fun time with it! This is being tested with a custom shader I made, Bandither, for FTEQW, GZDoom, and Doom 64 Remaster. This shader reduces the color depth to match that of mid-90's hardware like the Sega Saturn, Playstation 1, and early PC 3D graphics cards. It has an optional non-linear skew to it which works well for darker games like Doom 64 and Quake. It has various dithering modes seen on classic hardware like bayer, checkerboard, and magic square (and a lot more). Here are the settings I used... Color Levels: 8 (3 bit) Banding Curve: 5 First Dither: Bayer 8x8 Second Dither: Motion Noise Dither Blend: 0.2 Dither Amount: 0.5 Pixel Size: 2
SM217: https://www.quaddicted.com/reviews/sm_217.html FTEQW: https://fte.triptohell.info/ Bandither: https://www.doomworld.com/forum/topic/128943/ Doom 64 Discord: https://discord.gg/Ktxz8nz SM217 is a speedmapping jam using the new MachineGames' textures from the Quake Remaster. This uses Quake Copper as a base and is a great set of maps. Here's RickyT23's entry and I had a fun time with it! This is being tested with a custom shader I made, Bandither, for FTEQW, GZDoom, and Doom 64 Remaster. This shader reduces the color depth to match that of mid-90's hardware like the Sega Saturn, Playstation 1, and early PC 3D graphics cards. It has an optional non-linear skew to it which works well for darker games like Doom 64 and Quake. It has various dithering modes seen on classic hardware like bayer, checkerboard, and magic square (and a lot more). Here are the settings I used... Color Levels: 8 (3 bit) Banding Curve: 5 First Dither: Bayer 8x8 Second Dither: Motion Noise Dither Blend: 0.2 Dither Amount: 0.5 Pixel Size: 2
