The Magic of Online Programming | A Game Development Podcast
In this episode of Behind Massive Screens, we delve into the subject of online programming together with Senior Online Programmer Omar Elbehaedi to find out what makes online games tick. We also delve into the subject of why code is beautiful and discuss that most forbidden topic – netcode. You head into a Team Deathmatch, the Dark Zone, or a 4000-player battle in a space MMORPG. The players are located all over the world. The bullets are flying. But how does the technology that makes all this possible actually work? What do the online programmers do behind the scenes to make sure the information is sent over the Internet, in the most effective way, and that all those connections are stable? Resources Books: A Tour of C++ 3rd edition, by Bjarne Stroustrup - https://www.stroustrup.com/Tour.html C++ Templates: The Complete Guide 2nd Edition by David Vandevoorde, Nicolai Josuttis, Douglas Gregor - http://www.tmplbook.com/ YouTube channels: That Dev Ops Guy YouTube channel - https://www.youtube.com/@MarcelDempers Onur Mutlu Lectures - https://www.youtube.com/@OnurMutluLectures Tools: Kubernetes - https://kube.academy/ Intel VTune Valgrind perf (Linux) Prometheus Loki and promtail Grafana ___________________________________________ Website: https://www.massive.se/ Twitter: https://twitter.com/UbiMassive Instagram: https://www.instagram.com/ubisoftmassive Facebook: https://www.facebook.com/Ubisoft.Massive About Massive: Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and is part of the Ubisoft family. We are a multinational team of more than 700 passionate and highly skilled people from 50+ different countries. Through our in-game engine Snowdrop, we bring our game projects Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy's The Division 2 to life. We're also the home base of Ubisoft Connect, Ubisoft's digital distribution platform. At Massive, we enjoy what we do, and we do it together as one studio. © 2024 Massive Entertainment – a Ubisoft Studio. | © 2024 Ubisoft Entertainment. All Rights Reserved. Ubisoft, Massive and their logos are trademarks of Ubisoft Entertainment in the U.S and other countries.
In this episode of Behind Massive Screens, we delve into the subject of online programming together with Senior Online Programmer Omar Elbehaedi to find out what makes online games tick. We also delve into the subject of why code is beautiful and discuss that most forbidden topic – netcode. You head into a Team Deathmatch, the Dark Zone, or a 4000-player battle in a space MMORPG. The players are located all over the world. The bullets are flying. But how does the technology that makes all this possible actually work? What do the online programmers do behind the scenes to make sure the information is sent over the Internet, in the most effective way, and that all those connections are stable? Resources Books: A Tour of C++ 3rd edition, by Bjarne Stroustrup - https://www.stroustrup.com/Tour.html C++ Templates: The Complete Guide 2nd Edition by David Vandevoorde, Nicolai Josuttis, Douglas Gregor - http://www.tmplbook.com/ YouTube channels: That Dev Ops Guy YouTube channel - https://www.youtube.com/@MarcelDempers Onur Mutlu Lectures - https://www.youtube.com/@OnurMutluLectures Tools: Kubernetes - https://kube.academy/ Intel VTune Valgrind perf (Linux) Prometheus Loki and promtail Grafana ___________________________________________ Website: https://www.massive.se/ Twitter: https://twitter.com/UbiMassive Instagram: https://www.instagram.com/ubisoftmassive Facebook: https://www.facebook.com/Ubisoft.Massive About Massive: Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and is part of the Ubisoft family. We are a multinational team of more than 700 passionate and highly skilled people from 50+ different countries. Through our in-game engine Snowdrop, we bring our game projects Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy's The Division 2 to life. We're also the home base of Ubisoft Connect, Ubisoft's digital distribution platform. At Massive, we enjoy what we do, and we do it together as one studio. © 2024 Massive Entertainment – a Ubisoft Studio. | © 2024 Ubisoft Entertainment. All Rights Reserved. Ubisoft, Massive and their logos are trademarks of Ubisoft Entertainment in the U.S and other countries.