Добавить
Уведомления

Konsoll 2019: Emil Pagliarulo - Designing the Cities of Skyrim

In the vast Nord landscape of The Elder Scrolls V: Skyrim, the varied cities serve as population centers, resupply points, and hubs of questing and adventure. But how were these areas created? What unique design challenges did they pose? How did different disciplines work together to accomplish common goals? What went according to plan... and what didn't? Bethesda Game Studios Design Director Emil Pagliarulo answers these questions and more in "Designing the Cities of Skyrim."

12+
14 просмотров
Год назад
1 июня 2024 г.
12+
14 просмотров
Год назад
1 июня 2024 г.

In the vast Nord landscape of The Elder Scrolls V: Skyrim, the varied cities serve as population centers, resupply points, and hubs of questing and adventure. But how were these areas created? What unique design challenges did they pose? How did different disciplines work together to accomplish common goals? What went according to plan... and what didn't? Bethesda Game Studios Design Director Emil Pagliarulo answers these questions and more in "Designing the Cities of Skyrim."

, чтобы оставлять комментарии