Doom Train, a gameplay overhaul mod for Doom Eternal. Download link in the description.
DOOM Train.A gameplay overhaul for Doom Eternal. What is DOOM Train? In short: It's a gameplay overhaul mod that intends on making the game harder,faster,deadlier and hopefully more fun to play. It integrates into one (and improves upon), all of my mods that are currently released on Nexus. It then adds a slew of new featureas that are too many to fit in this description. For the full mod description read the description on the mod's Nexus page. Mod Link: https://www.nexusmods.com/doometernal/mods/40/?tab=files Many Thanks To,in no specific order : @Zwip-Zwap Zwapony for creating the EternalModInjector.bat tool that is part of the set of tools needed to make modding Doom Eternal possible. @proteh for constantly updating the IDRehash tool that is part of the set of tools needed to make modding Doom Eternal possible. @proteh for creating the EternalPatcher tool that is part of the set of tools needed to make modding Doom Eternal possible. @emoose for creating the IDREhash tool that is part of the set of tools needed to make modding Doom Eternal possible. @SutandoTsukai181 for creating the DEternal_loadmods.exe tool that is part of the set of tools needed to make modding Doom Eternal possible. @SutandoTsukai181 for creating the DEternal_patchManifest.exe tool that is part of the set of tools needed to make modding Doom Eternal possible. @VisualStudio for creating the predecessor of DEternal_patchManifest.exe that SutandoTsukai181 used as a base to make it. @elizabethany for allowing me to integrate some of their mods into my own. Namely : The "faster base weapon swap speed" mod,the "faster plasma rifle aoe attack charge up" mod and the "chainsaw savagery" mod. @elizabethany for upgrading my chainsaw upgraded mod,making it recharge all 3 units of fuel isntead of 1. @BEARSHARK1911 fot updating elizabethany's "faster base weapon swap speed" mod in order to make it work with update 1.2 of the game. @proteh for allowing me to integrate some of their mods into my own. Namely : the "no extra lives" mod, which is integrated into the "prepare to die" edition" of the "doom train" mod. @Knightmare for allowing me to integrate their keep the dead mod into my own. Currently not integrated due to modding limitations. @NikkMann for allowing me to learn from his mod "low health decrapifier" on how to remove that annoying low health red effect on the HUD. If you notice that i forgot anyone please know that it was not intentional and also,please,do let me know so i can add them to my "Many Thanks" list.
DOOM Train.A gameplay overhaul for Doom Eternal. What is DOOM Train? In short: It's a gameplay overhaul mod that intends on making the game harder,faster,deadlier and hopefully more fun to play. It integrates into one (and improves upon), all of my mods that are currently released on Nexus. It then adds a slew of new featureas that are too many to fit in this description. For the full mod description read the description on the mod's Nexus page. Mod Link: https://www.nexusmods.com/doometernal/mods/40/?tab=files Many Thanks To,in no specific order : @Zwip-Zwap Zwapony for creating the EternalModInjector.bat tool that is part of the set of tools needed to make modding Doom Eternal possible. @proteh for constantly updating the IDRehash tool that is part of the set of tools needed to make modding Doom Eternal possible. @proteh for creating the EternalPatcher tool that is part of the set of tools needed to make modding Doom Eternal possible. @emoose for creating the IDREhash tool that is part of the set of tools needed to make modding Doom Eternal possible. @SutandoTsukai181 for creating the DEternal_loadmods.exe tool that is part of the set of tools needed to make modding Doom Eternal possible. @SutandoTsukai181 for creating the DEternal_patchManifest.exe tool that is part of the set of tools needed to make modding Doom Eternal possible. @VisualStudio for creating the predecessor of DEternal_patchManifest.exe that SutandoTsukai181 used as a base to make it. @elizabethany for allowing me to integrate some of their mods into my own. Namely : The "faster base weapon swap speed" mod,the "faster plasma rifle aoe attack charge up" mod and the "chainsaw savagery" mod. @elizabethany for upgrading my chainsaw upgraded mod,making it recharge all 3 units of fuel isntead of 1. @BEARSHARK1911 fot updating elizabethany's "faster base weapon swap speed" mod in order to make it work with update 1.2 of the game. @proteh for allowing me to integrate some of their mods into my own. Namely : the "no extra lives" mod, which is integrated into the "prepare to die" edition" of the "doom train" mod. @Knightmare for allowing me to integrate their keep the dead mod into my own. Currently not integrated due to modding limitations. @NikkMann for allowing me to learn from his mod "low health decrapifier" on how to remove that annoying low health red effect on the HUD. If you notice that i forgot anyone please know that it was not intentional and also,please,do let me know so i can add them to my "Many Thanks" list.