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Better Combat v2.0 by MC Silver - Minecraft Datapack Showcase [Update]

Datapack Page:https://www.planetminecraft.com/data-pack/better-combat-v1-0/ === Support Me (Donate):https://www.donationalerts.com/r/mc_silver My Discord Channel:https://discordapp.com/invite/FcRC4DA My Datapacks:https://www.planetminecraft.com/member/mc_silver/ === Trident === Riptide III gives 100% resistance in air [when thunder] Impaling deals +1 damage per level in water, when rain and thunder Hoe === Wooden = 2 Damage, Slowness [15%] for 2 seconds Stone = 3 Damage, Slowness [30%] for 2 seconds Golden = 2 Damage, Slowness [15%] for 2 seconds Iron = 4 Damage, Slowness [45%] for 2 seconds Diamond = 5 Damage, Slowness [60%] for 2 seconds Netherite = 6 Damage, Slowness [75%] for 2 seconds Armor Buff and Debuff works on each armor piece === Helmet = 15% Chestplate = 32% Leggings = 24% Boots = 12% Leather Armor === Leather Boots [100%] = Jump Boost II Gives Speed [40%] and Invisibility for 3 seconds Takes 4 extra damage from fire Chainmail Armor === Gives 60% resistance and mining fatigue I [Full set] Get extra 5 damage from projectile Golden Armor === Removes poison and wither effects and gives nausea effect Iron Armor === Gives slowness [40%] and mining fatigue [40%] for 3 seconds Takes extra 6 damage, wither and blindness effect for 6 seconds from lightning bolt Player from 5 to 10 health gets resistance I Player from 1 to 5 health gets resistance II Diamond Armor === Gives absorption for 8 seconds when hit by projectile Netherite Armor === Gives fire resistance, speed and strength when on fire Gives slowness, mining fatigue and weakness when in water Turtle Helmet === Gives speed in water for 2 second Gives Resistance V when below 10 Health (it doesn't work on fire) Rain and Thunder gives 20% speed Daytime + Sand = +4 Health Fire gives weakness Shield === Now only blocks up to 7 of attack damage. (+7 Damage Dealt) = (10-15% Damage Taken) Crossbow === Crossbow deals +50% more damage Crossbow with multishot deals +150% damage Regeneration === High saturation no longer gives a fast regeneration boost. The player now naturally regenerates health down until a hunger level of 9 (?) instead of the previous 18 (?). The player now naturally heals every 2 seconds instead of every 4 seconds.

12+
20 просмотров
2 года назад
30 октября 2023 г.
12+
20 просмотров
2 года назад
30 октября 2023 г.

Datapack Page:https://www.planetminecraft.com/data-pack/better-combat-v1-0/ === Support Me (Donate):https://www.donationalerts.com/r/mc_silver My Discord Channel:https://discordapp.com/invite/FcRC4DA My Datapacks:https://www.planetminecraft.com/member/mc_silver/ === Trident === Riptide III gives 100% resistance in air [when thunder] Impaling deals +1 damage per level in water, when rain and thunder Hoe === Wooden = 2 Damage, Slowness [15%] for 2 seconds Stone = 3 Damage, Slowness [30%] for 2 seconds Golden = 2 Damage, Slowness [15%] for 2 seconds Iron = 4 Damage, Slowness [45%] for 2 seconds Diamond = 5 Damage, Slowness [60%] for 2 seconds Netherite = 6 Damage, Slowness [75%] for 2 seconds Armor Buff and Debuff works on each armor piece === Helmet = 15% Chestplate = 32% Leggings = 24% Boots = 12% Leather Armor === Leather Boots [100%] = Jump Boost II Gives Speed [40%] and Invisibility for 3 seconds Takes 4 extra damage from fire Chainmail Armor === Gives 60% resistance and mining fatigue I [Full set] Get extra 5 damage from projectile Golden Armor === Removes poison and wither effects and gives nausea effect Iron Armor === Gives slowness [40%] and mining fatigue [40%] for 3 seconds Takes extra 6 damage, wither and blindness effect for 6 seconds from lightning bolt Player from 5 to 10 health gets resistance I Player from 1 to 5 health gets resistance II Diamond Armor === Gives absorption for 8 seconds when hit by projectile Netherite Armor === Gives fire resistance, speed and strength when on fire Gives slowness, mining fatigue and weakness when in water Turtle Helmet === Gives speed in water for 2 second Gives Resistance V when below 10 Health (it doesn't work on fire) Rain and Thunder gives 20% speed Daytime + Sand = +4 Health Fire gives weakness Shield === Now only blocks up to 7 of attack damage. (+7 Damage Dealt) = (10-15% Damage Taken) Crossbow === Crossbow deals +50% more damage Crossbow with multishot deals +150% damage Regeneration === High saturation no longer gives a fast regeneration boost. The player now naturally regenerates health down until a hunger level of 9 (?) instead of the previous 18 (?). The player now naturally heals every 2 seconds instead of every 4 seconds.

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