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Mugen #974: Red Vortex

Title is stage name. Previous opponents: Tyfani, Kyo_0, Maximus. Stage was actually slated for a Kenshiro vs Dante vid from 2009 that never got finished. Mongul I used back in #27, which was a two on one vid, and was apparently slated for #931 for a little bit. His combo super can't be crouch blocked and looks really bad when it catches an aerial opponent. Damage is high (since Mr. Bear has a 130 defense you don't quite see it's true level). His voices have completely inconsistent voices, and seem lower in 1.0 as a whole. CLSNs are in need of being redone, and comboing is all weird. His idle stance is really jerky too, and parts of his sprites seem to move at will at times. His flower toss also takes off an entire powerbar in about 2 seconds. It's alright, but needs a fair amount of work. Mr. Bear I fought in #430 (unless you want to count #s 536 and 585, but those were 3ha's Kurorim in Mr. Bear mode). It's time to kill stuff. He can't really chain all that much, and his moves have huge recovery time, but this is offset by his rather large damage output. This is understandable; he was a boss in Battle K-Road. However, he's not meant to be like that game. His QCFx2+A super also has Yogi Bear. No, really. I can't really find much wrong with this, to be honest. I really like it. Char used: Mr. Bear by The_None Against: Mongul by Jeff and Magus Stage: Red Vortex by Flame Disaster BGM: The Legend of Zelda: A Link to the Past - Ganon Battle (arranged)

12+
14 просмотров
Год назад
2 июля 2024 г.
12+
14 просмотров
Год назад
2 июля 2024 г.

Title is stage name. Previous opponents: Tyfani, Kyo_0, Maximus. Stage was actually slated for a Kenshiro vs Dante vid from 2009 that never got finished. Mongul I used back in #27, which was a two on one vid, and was apparently slated for #931 for a little bit. His combo super can't be crouch blocked and looks really bad when it catches an aerial opponent. Damage is high (since Mr. Bear has a 130 defense you don't quite see it's true level). His voices have completely inconsistent voices, and seem lower in 1.0 as a whole. CLSNs are in need of being redone, and comboing is all weird. His idle stance is really jerky too, and parts of his sprites seem to move at will at times. His flower toss also takes off an entire powerbar in about 2 seconds. It's alright, but needs a fair amount of work. Mr. Bear I fought in #430 (unless you want to count #s 536 and 585, but those were 3ha's Kurorim in Mr. Bear mode). It's time to kill stuff. He can't really chain all that much, and his moves have huge recovery time, but this is offset by his rather large damage output. This is understandable; he was a boss in Battle K-Road. However, he's not meant to be like that game. His QCFx2+A super also has Yogi Bear. No, really. I can't really find much wrong with this, to be honest. I really like it. Char used: Mr. Bear by The_None Against: Mongul by Jeff and Magus Stage: Red Vortex by Flame Disaster BGM: The Legend of Zelda: A Link to the Past - Ganon Battle (arranged)

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