Добавить
Уведомления

20190930 201818 SniperGhostWarrior3DLC2 Intro and FirstMission

This is first-experience playthrough. This DLC introduce a new area; smaller than the main game but still the same open-world design. At 0:10, Challenge Difficulty At 0:55, Cutscene At 3:15, DLC starts with Set The Stage mission At 5:12, discovering dead bodies At 8:29, climbing around the outpost At 11:20, got far from the outpost At 12:10, back to the outpost At 13:00, the bunker door is not an objective yet but this junction box was interactable. It is weird that ObjectiveCompletion shows up on the HUD like that (13:00), and that the audio cue plays out. I legitly had no clue what was going on, I disabled the door without knowing I was disabling it. At 14:55, finding the wharehouse At 16:30, put myself in danger - got detected; but found the bunker entrance. At 17:00, reload: I didn't realized the objective had changed. I was still thinking I had to investigate the area. Until I got to see the objectives has been updated at 19:53. At 17:55, getting spotted again At 18:49, infinite falling bug: recurrent in main game related: https://youtu.be/q2lffuZDtME Notice the Falling audio cue stills play even after reload; and stops at 20:00. At 20:20, entering bunker At 20:45, realized all I did to keep enemies alive (Ghosting) has been thrown out of the window At 22:45, getting spotted: Warrior mode At 23:48, dead Kept retrying for an efficient quiet attack, one against all. At 36:30, I snapped At 38:00, I calmed At 40:30, outpost cleared

Иконка канала Летающие фантазии
2 подписчика
12+
12 просмотров
Год назад
29 октября 2024 г.
12+
12 просмотров
Год назад
29 октября 2024 г.

This is first-experience playthrough. This DLC introduce a new area; smaller than the main game but still the same open-world design. At 0:10, Challenge Difficulty At 0:55, Cutscene At 3:15, DLC starts with Set The Stage mission At 5:12, discovering dead bodies At 8:29, climbing around the outpost At 11:20, got far from the outpost At 12:10, back to the outpost At 13:00, the bunker door is not an objective yet but this junction box was interactable. It is weird that ObjectiveCompletion shows up on the HUD like that (13:00), and that the audio cue plays out. I legitly had no clue what was going on, I disabled the door without knowing I was disabling it. At 14:55, finding the wharehouse At 16:30, put myself in danger - got detected; but found the bunker entrance. At 17:00, reload: I didn't realized the objective had changed. I was still thinking I had to investigate the area. Until I got to see the objectives has been updated at 19:53. At 17:55, getting spotted again At 18:49, infinite falling bug: recurrent in main game related: https://youtu.be/q2lffuZDtME Notice the Falling audio cue stills play even after reload; and stops at 20:00. At 20:20, entering bunker At 20:45, realized all I did to keep enemies alive (Ghosting) has been thrown out of the window At 22:45, getting spotted: Warrior mode At 23:48, dead Kept retrying for an efficient quiet attack, one against all. At 36:30, I snapped At 38:00, I calmed At 40:30, outpost cleared

, чтобы оставлять комментарии