Super-Rear Cobless
This may seem weird, but it is not too difficult. There are no Zombonis at night, so instants and cannon fodders can be planted almost anywhere. Tempo: Card 3: Doom | Ice + Imitater Doom | Cherry + Jalapeno (+ Squash); 16 | 18 | 16 This timing has perfect Jack suppression (if played precisely). The earliest "late" Jacks explode 13.22 + 1.1 = 14.32 seconds after spawning. Ice-shroom will at least freeze Jack and its timer for 3 seconds, so the limit is 16.32 | 19.32 | 16.32. 16 | 18 | 16 perfectly blasts "late" Jacks during their non-exploding interval. In row 1, Jacks can be naturally killed by Fume-shroom and Winter Melon before they explode. If not, use cannon fodders to stop them and wait for them to be killed before they reach the Fume-shroom. Because this build has very low natural DPS, the tempo is slow and controllable. Even in fast and variable tempos, the tempo is within Card 3. Crater sequence (Imitater in parentheses): 2-9, (2-8), 2-7, (3-8), 3-9, (3-7), 4-8, (1-8), 2-9, (2-8), 2-7, (3-8), 3-9, (3-7), 4-9, (1-8) Never put Imitater on col. 9. Catapults will crush it. Row 1 is for Squash Row 2 (not laddered) is for Jalapeno 4-7 is for Cherry Bomb. You can also put it on 4-8 or 4-9, if available Other threats: Giga: Each row only has level 1 DPS. That means Gigas have to be bombed 3 times. On waves 9 and 20, they are more difficult to deal with. I choose to only bomb the ones on rows 1 and 5 twice and use cannon fodders to stall them until they die or get blasted by another Doom-shroom. Digger and Imp: On rows 1, 2, 4, 5, there is only one Gloom-shroom against them, so they will deal significant damage to the Pumpkins. However, the tempo is slow (3 waves/50s), so Pumpkins should recharge. You have to pay attention to the damage and repair second-degraded Pumpkins. Football: Sometimes the Doom-shroom or Squash will miss Footballs on rows 1 and 5. They may deal slight damage to the Pumpkins. Use cannon fodders to stop them. After Gigas disappear, the main target for Squash is Football. Mistakes: 3:53 I hesitated for the Jalapeno and Cherry Bomb. I should have put them earlier. 4:57 Squash timing is too late, killed by Jack 5:27-6:06 After Gigas disappear, I forgot to plant extra Sun-shrooms to get extra sun 7:16 I forgot to plant cannon fodders on row 5, 4-7~9, and 1-8 to block graves. If a grave appears there, and the next level has Giga + Balloon, it will be very difficult to play. 7:44 I should use an extra Squash on row 1 or 5, and use cannon fodders to stall Gigas on the other row. (If that counts) I forgot to open the BGM
This may seem weird, but it is not too difficult. There are no Zombonis at night, so instants and cannon fodders can be planted almost anywhere. Tempo: Card 3: Doom | Ice + Imitater Doom | Cherry + Jalapeno (+ Squash); 16 | 18 | 16 This timing has perfect Jack suppression (if played precisely). The earliest "late" Jacks explode 13.22 + 1.1 = 14.32 seconds after spawning. Ice-shroom will at least freeze Jack and its timer for 3 seconds, so the limit is 16.32 | 19.32 | 16.32. 16 | 18 | 16 perfectly blasts "late" Jacks during their non-exploding interval. In row 1, Jacks can be naturally killed by Fume-shroom and Winter Melon before they explode. If not, use cannon fodders to stop them and wait for them to be killed before they reach the Fume-shroom. Because this build has very low natural DPS, the tempo is slow and controllable. Even in fast and variable tempos, the tempo is within Card 3. Crater sequence (Imitater in parentheses): 2-9, (2-8), 2-7, (3-8), 3-9, (3-7), 4-8, (1-8), 2-9, (2-8), 2-7, (3-8), 3-9, (3-7), 4-9, (1-8) Never put Imitater on col. 9. Catapults will crush it. Row 1 is for Squash Row 2 (not laddered) is for Jalapeno 4-7 is for Cherry Bomb. You can also put it on 4-8 or 4-9, if available Other threats: Giga: Each row only has level 1 DPS. That means Gigas have to be bombed 3 times. On waves 9 and 20, they are more difficult to deal with. I choose to only bomb the ones on rows 1 and 5 twice and use cannon fodders to stall them until they die or get blasted by another Doom-shroom. Digger and Imp: On rows 1, 2, 4, 5, there is only one Gloom-shroom against them, so they will deal significant damage to the Pumpkins. However, the tempo is slow (3 waves/50s), so Pumpkins should recharge. You have to pay attention to the damage and repair second-degraded Pumpkins. Football: Sometimes the Doom-shroom or Squash will miss Footballs on rows 1 and 5. They may deal slight damage to the Pumpkins. Use cannon fodders to stop them. After Gigas disappear, the main target for Squash is Football. Mistakes: 3:53 I hesitated for the Jalapeno and Cherry Bomb. I should have put them earlier. 4:57 Squash timing is too late, killed by Jack 5:27-6:06 After Gigas disappear, I forgot to plant extra Sun-shrooms to get extra sun 7:16 I forgot to plant cannon fodders on row 5, 4-7~9, and 1-8 to block graves. If a grave appears there, and the next level has Giga + Balloon, it will be very difficult to play. 7:44 I should use an extra Squash on row 1 or 5, and use cannon fodders to stall Gigas on the other row. (If that counts) I forgot to open the BGM