[WR] Max Payne - "With Rats and Oily Water" in 1m 22.670s
I happened to start playing around with this level and I discovered routing improvements. At the beginning, you can immediately superjump onto the stacked boxes, jump over to another stack of boxes and walk off those boxes. When you land, you are very close to the metal catwalk, which you can reach with a superjump to get to the door. This is the fastest way to get to the door. I tested a few other different routes that I found but none of them were faster than this route. Beware though, that this route isn't viable in the full game run as there is a scripted grenade that is always thrown when you reach the area where you superjump up to the metal catwalk (it's not actually thrown by an enemy). As there is no way to avoid getting damaged by this grenade, you will die in the full game run because the DMW glitch is active. I cleaned up a mistake from last run by landing securely on the pole and then walking off of it, while maintaining strafe movement for extra speed. Another minor optimization was landing on the pole after superjumping out of the water, which allows you to walk off of it for extra speed as well. However, the biggest change to the route was in the boss fight with Boris Dime. I save glitch into the cutscene twice as usual, but then I use the Sniper Rifle and the rapid fire exploit to kill Dime before he even has a chance to move at all. Once he's dead, I use the OP power of the Ingrams to fend the other three enemies off as I run towards the door to the weapons stash. This is the fastest way to kill the boss that I could pull off consistently enough for it to be worth going for in this run. There is an even quicker way to kill him if you walk forward towards him during the cutscene and fire the Sniper Rifle as much as you can while still having him take damage. I noticed that you have to wait for the animation of him taking the hit to end before he can take damage again. I didn't realize that this was a mechanic in the game but apparently it is. That was a very interesting find to me and perhaps it will be important knowledge for other boss fights or gunfights in general. I got it to work a few times in practice but it's very hard to pull off consistently enough. Maybe one day I will go for it. The only clear mistake in this run was that I flubbed up the cutscene skip strat at the end. I should have practiced it more, but oh well.
I happened to start playing around with this level and I discovered routing improvements. At the beginning, you can immediately superjump onto the stacked boxes, jump over to another stack of boxes and walk off those boxes. When you land, you are very close to the metal catwalk, which you can reach with a superjump to get to the door. This is the fastest way to get to the door. I tested a few other different routes that I found but none of them were faster than this route. Beware though, that this route isn't viable in the full game run as there is a scripted grenade that is always thrown when you reach the area where you superjump up to the metal catwalk (it's not actually thrown by an enemy). As there is no way to avoid getting damaged by this grenade, you will die in the full game run because the DMW glitch is active. I cleaned up a mistake from last run by landing securely on the pole and then walking off of it, while maintaining strafe movement for extra speed. Another minor optimization was landing on the pole after superjumping out of the water, which allows you to walk off of it for extra speed as well. However, the biggest change to the route was in the boss fight with Boris Dime. I save glitch into the cutscene twice as usual, but then I use the Sniper Rifle and the rapid fire exploit to kill Dime before he even has a chance to move at all. Once he's dead, I use the OP power of the Ingrams to fend the other three enemies off as I run towards the door to the weapons stash. This is the fastest way to kill the boss that I could pull off consistently enough for it to be worth going for in this run. There is an even quicker way to kill him if you walk forward towards him during the cutscene and fire the Sniper Rifle as much as you can while still having him take damage. I noticed that you have to wait for the animation of him taking the hit to end before he can take damage again. I didn't realize that this was a mechanic in the game but apparently it is. That was a very interesting find to me and perhaps it will be important knowledge for other boss fights or gunfights in general. I got it to work a few times in practice but it's very hard to pull off consistently enough. Maybe one day I will go for it. The only clear mistake in this run was that I flubbed up the cutscene skip strat at the end. I should have practiced it more, but oh well.
