Games for Windows Marketplace | Wikipedia audio article
This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/Games_for_Windows_%E2%80%93_Live 00:01:15 1 History 00:08:19 2 Features 00:09:51 3 User information 00:10:00 3.1 Gamertag 00:10:49 3.2 Gamerscore 00:11:48 3.3 Gamercard 00:12:13 3.4 TrueSkill 00:13:53 4 User interface 00:14:47 5 Marketplace 00:15:59 5.1 Games on Demand 00:17:33 6 Availability 00:18:12 7 Controversies 00:19:18 8 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. You can find other Wikipedia audio articles too at: https://www.youtube.com/channel/UCuKfABj2eGyjH3ntPxp4YeQ You can upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "The only true wisdom is in knowing you know nothing." - Socrates SUMMARY ======= Games for Windows – Live or GFWL (trademarked as Games for Windows – LIVE) is an online gaming service used by Games for Windows–branded PC titles that enables Windows PCs to connect to Microsoft's Live service. Users, each with a unique Gamertag (the Microsoft username service for gaming that began on Xbox Live), are able to play online, keep track of their friends' status, send and receive messages, gain and keep track of Achievements and associated Gamerscore, voice chat across platforms (removed in 2010), and much more. Some games allow for cross-platform play, such as Shadowrun, putting Windows players against Xbox 360 players. The service is open to third-party developers, but they must be able to meet certain Technical Certification Requirements (TCRs), which include (but are not limited to): game ratings, total number of Gamerscore points, content, game profiles, and Live connectivity. Games for Windows – Live games must also meet standard Games for Windows (games that do not have Live support) TCRs. The same developer support infrastructure is available as with the Xbox 360. Assistance to developers is provided through the Microsoft XNA Developer Connection.
This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/Games_for_Windows_%E2%80%93_Live 00:01:15 1 History 00:08:19 2 Features 00:09:51 3 User information 00:10:00 3.1 Gamertag 00:10:49 3.2 Gamerscore 00:11:48 3.3 Gamercard 00:12:13 3.4 TrueSkill 00:13:53 4 User interface 00:14:47 5 Marketplace 00:15:59 5.1 Games on Demand 00:17:33 6 Availability 00:18:12 7 Controversies 00:19:18 8 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. You can find other Wikipedia audio articles too at: https://www.youtube.com/channel/UCuKfABj2eGyjH3ntPxp4YeQ You can upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "The only true wisdom is in knowing you know nothing." - Socrates SUMMARY ======= Games for Windows – Live or GFWL (trademarked as Games for Windows – LIVE) is an online gaming service used by Games for Windows–branded PC titles that enables Windows PCs to connect to Microsoft's Live service. Users, each with a unique Gamertag (the Microsoft username service for gaming that began on Xbox Live), are able to play online, keep track of their friends' status, send and receive messages, gain and keep track of Achievements and associated Gamerscore, voice chat across platforms (removed in 2010), and much more. Some games allow for cross-platform play, such as Shadowrun, putting Windows players against Xbox 360 players. The service is open to third-party developers, but they must be able to meet certain Technical Certification Requirements (TCRs), which include (but are not limited to): game ratings, total number of Gamerscore points, content, game profiles, and Live connectivity. Games for Windows – Live games must also meet standard Games for Windows (games that do not have Live support) TCRs. The same developer support infrastructure is available as with the Xbox 360. Assistance to developers is provided through the Microsoft XNA Developer Connection.