IT TAKES TWO TO TANGO - HOW CO-DESIGNED GAMES LEAD TO IMPROVED PATIENT EXPERIENCES & BETTER OUTCOME
The presentation will outline the importance of including patients in the design phase of a digital game based health solution to motivate them to adherence and how a successful outcome can only be the result of a multidisciplinary team. Speaker: Lucia Pannese Lucia Pannese is a passionate entrepreneur who established one of Europe’s leading and pioneering serious games companies, Milan-based imaginary, in 2004. With her background in mathematics and a very creative, multicultural mind, she acts as both CEO and Research Director and has published numerous international articles and papers. Her company, Imaginary, is recognized internationally for its pioneering and innovative work, playing a key role in European Research. Since its foundation, imaginary has won and delivered a remarkable more than 30 European funded research projects and has received 14 awards for their work. Session recorded at Gamification Europe 2022.
The presentation will outline the importance of including patients in the design phase of a digital game based health solution to motivate them to adherence and how a successful outcome can only be the result of a multidisciplinary team. Speaker: Lucia Pannese Lucia Pannese is a passionate entrepreneur who established one of Europe’s leading and pioneering serious games companies, Milan-based imaginary, in 2004. With her background in mathematics and a very creative, multicultural mind, she acts as both CEO and Research Director and has published numerous international articles and papers. Her company, Imaginary, is recognized internationally for its pioneering and innovative work, playing a key role in European Research. Since its foundation, imaginary has won and delivered a remarkable more than 30 European funded research projects and has received 14 awards for their work. Session recorded at Gamification Europe 2022.