Far Cry 3 Down In Amanaki Town Mission 2 Gameplay
Far Cry 3 is a first-person shooter, which also features role-playing game elements including experience points, skill trees, and a crafting system. The player has the ability to take cover behind objects to break enemies' lines of sight and to peek around and over cover and blindfire. The player has the ability to perform silent takedowns by performing melee attacks from above, below, or close behind. The game's narrative director, Jason Vandenberghe, said that the story mode map is around ten times larger than the game's previous installments. Players are given the ability to survey and plan out their attacks with stealth takedown combinations and tag enemies with the camera in order to track their movement once they break the player's line of sight. Equipment is controlled by a simple system. As missions are completed, new items are unlocked to be purchased or crafted by Jason, using the pelts of various animals found around the island to improve items, weapons, and ammunition carrying capabilities. When scramblers on radio towers are removed, areas of the map are opened and weapons in the shop are first made available for purchase, and ultimately made available for free. Apart from the basic models of each category which can be picked up from slain enemies or at the start of several missions, most weapons can be upgraded with one or more additions; silencers, larger magazines, better sights are the most common improvements. A special group of weapons (one per category and unlocked depending on achievements) possess "maxed-out" statistics in their respective categories and/or unique abilities.
Far Cry 3 is a first-person shooter, which also features role-playing game elements including experience points, skill trees, and a crafting system. The player has the ability to take cover behind objects to break enemies' lines of sight and to peek around and over cover and blindfire. The player has the ability to perform silent takedowns by performing melee attacks from above, below, or close behind. The game's narrative director, Jason Vandenberghe, said that the story mode map is around ten times larger than the game's previous installments. Players are given the ability to survey and plan out their attacks with stealth takedown combinations and tag enemies with the camera in order to track their movement once they break the player's line of sight. Equipment is controlled by a simple system. As missions are completed, new items are unlocked to be purchased or crafted by Jason, using the pelts of various animals found around the island to improve items, weapons, and ammunition carrying capabilities. When scramblers on radio towers are removed, areas of the map are opened and weapons in the shop are first made available for purchase, and ultimately made available for free. Apart from the basic models of each category which can be picked up from slain enemies or at the start of several missions, most weapons can be upgraded with one or more additions; silencers, larger magazines, better sights are the most common improvements. A special group of weapons (one per category and unlocked depending on achievements) possess "maxed-out" statistics in their respective categories and/or unique abilities.