Forza Horizon 5: Exploring Next-Gen Content Creation Pipeline | Vision Series
Playground Games' Dan Wulczynski offers a behind-the-scenes look at next-gen content creation on “Forza Horizon 5.” Learn how Autodesk tools were critical during development, including insights on how 3ds Max helped the team produce scalable content for Xbox and PC. Learn more about Playground Games: https://playground-games.com/ +++ Buy Autodesk software or try it free for 30 days: https://www.autodesk.com/ Follow Autodesk: 3ds Max Facebook: https://www.facebook.com/Autodesk3dsMax Maya Facebook: https://www.facebook.com/AdskMaya ShotGrid Facebook: https://www.facebook.com/AdskShotGrid 3ds Max Twitter: https://twitter.com/Adsk3dsMax Maya Twitter: https://twitter.com/AdskMaya ShotGrid Twitter: https://twitter.com/AdskShotGrid Autodesk LinkedIn: https://www.linkedin.com/showcase/autodesk-media-&-entertainment/
Playground Games' Dan Wulczynski offers a behind-the-scenes look at next-gen content creation on “Forza Horizon 5.” Learn how Autodesk tools were critical during development, including insights on how 3ds Max helped the team produce scalable content for Xbox and PC. Learn more about Playground Games: https://playground-games.com/ +++ Buy Autodesk software or try it free for 30 days: https://www.autodesk.com/ Follow Autodesk: 3ds Max Facebook: https://www.facebook.com/Autodesk3dsMax Maya Facebook: https://www.facebook.com/AdskMaya ShotGrid Facebook: https://www.facebook.com/AdskShotGrid 3ds Max Twitter: https://twitter.com/Adsk3dsMax Maya Twitter: https://twitter.com/AdskMaya ShotGrid Twitter: https://twitter.com/AdskShotGrid Autodesk LinkedIn: https://www.linkedin.com/showcase/autodesk-media-&-entertainment/