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Medal of Honor Airborne - Mission 2 - Infinite Mischief [Expert]

Medal of Honor: Airborne is a World War II first-person shooter video game and the 11th installment of the Medal of Honor series. It was developed by EA Los Angeles and was released worldwide on Mobile phones in August 2007, and on Microsoft Windows and Xbox 360 in September 2007. Versions for the PlayStation 2, Wii, and Xbox were planned but they were cancelled in 2007 Each mission is introduced by a briefing cutscene at the beginning, and another cutscene takes place inside the aircraft, preparing to jump. Notable also is that each weapon in the game (including grenades) can be upgraded by killing enemies. More points are awarded for headshots, melee and multiple kills. These upgrades are mostly scopes, double magazines and better grips that reduce recoil. Instead of facing standard enemies with randomized appearances and weapons, the player faces predetermined enemy types, ranging from the Italian Blackshirt to the SS Storm Elite. Harder enemy types are encountered as the game progresses. When the player lands on the ground, several objectives are given, located on different points of the map. They can be completed at any order. If the player gets killed in this part of the mission, another paratrooper will be sent, with ability to land at any point of the map again. When the player completes all primary objectives, the mission becomes more scripted and linear, without more objectives available at once. Instead of sending another paratrooper, in the second part of any mission there is a checkpoint system. Each mission ends with Travers' report to commanding officer Scott Webb.

Иконка канала Боксерские звезды
Боксерские звезды
5 подписчиков
12+
11 просмотров
2 года назад
1 января 2024 г.
ПожаловатьсяНарушение авторских прав
12+
11 просмотров
2 года назад
1 января 2024 г.

Medal of Honor: Airborne is a World War II first-person shooter video game and the 11th installment of the Medal of Honor series. It was developed by EA Los Angeles and was released worldwide on Mobile phones in August 2007, and on Microsoft Windows and Xbox 360 in September 2007. Versions for the PlayStation 2, Wii, and Xbox were planned but they were cancelled in 2007 Each mission is introduced by a briefing cutscene at the beginning, and another cutscene takes place inside the aircraft, preparing to jump. Notable also is that each weapon in the game (including grenades) can be upgraded by killing enemies. More points are awarded for headshots, melee and multiple kills. These upgrades are mostly scopes, double magazines and better grips that reduce recoil. Instead of facing standard enemies with randomized appearances and weapons, the player faces predetermined enemy types, ranging from the Italian Blackshirt to the SS Storm Elite. Harder enemy types are encountered as the game progresses. When the player lands on the ground, several objectives are given, located on different points of the map. They can be completed at any order. If the player gets killed in this part of the mission, another paratrooper will be sent, with ability to land at any point of the map again. When the player completes all primary objectives, the mission becomes more scripted and linear, without more objectives available at once. Instead of sending another paratrooper, in the second part of any mission there is a checkpoint system. Each mission ends with Travers' report to commanding officer Scott Webb.

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