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Nightmare Difficulty: What To Expect - Part 2/2 - Alien Isolation

Part 1 ► https://youtu.be/ZNK2RJcXfpM All footage is from my nightmare playthrough. Difference between the difficulties Hard and Nightmare: - Almost no lootable resources. Pretty much every chest, locker, corpse, etc has no loot. Crafting is now much harder as a result of this. - The motion tracker is now unreliable, meaning people might not show up or something that is not there will show up, and then, along with that, it has a distorted signal. - Flamethrower fuel consumption is dramaticly increased and fuel is tougher to come by. - No HUD(No health bar, ammo counter, flashlight indicator). - No map. - The alien is more aggresive and spends more time out of vents. - The alien isn't as forgiving. Hide in a locker and you probably wont get out alive. Also the breath hold prompt require faster reaction time. - Alien tackle where he just damages you has been removed. If he ever gets in close enough range, you're dead. - Working Joes are more deadly and are harder to kill. Industrial androids require 4 close range headshots with the shotgun to go down. - Tougher hacking puzzles. Short demo of how I played through the whole game ► https://youtu.be/HbscITvsSHM The font is recreated by RNRCFan and you can find it here: https://www.dafont.com/sevastopol-interface.font The ending soundtrack is from the game ending credits. Ori and the Blind forest ► https://youtu.be/ZNK2RJcXfpM Dishonored Montage ► https://youtu.be/EoXUhuA4WAI

12+
14 просмотров
Год назад
13 июня 2024 г.
12+
14 просмотров
Год назад
13 июня 2024 г.

Part 1 ► https://youtu.be/ZNK2RJcXfpM All footage is from my nightmare playthrough. Difference between the difficulties Hard and Nightmare: - Almost no lootable resources. Pretty much every chest, locker, corpse, etc has no loot. Crafting is now much harder as a result of this. - The motion tracker is now unreliable, meaning people might not show up or something that is not there will show up, and then, along with that, it has a distorted signal. - Flamethrower fuel consumption is dramaticly increased and fuel is tougher to come by. - No HUD(No health bar, ammo counter, flashlight indicator). - No map. - The alien is more aggresive and spends more time out of vents. - The alien isn't as forgiving. Hide in a locker and you probably wont get out alive. Also the breath hold prompt require faster reaction time. - Alien tackle where he just damages you has been removed. If he ever gets in close enough range, you're dead. - Working Joes are more deadly and are harder to kill. Industrial androids require 4 close range headshots with the shotgun to go down. - Tougher hacking puzzles. Short demo of how I played through the whole game ► https://youtu.be/HbscITvsSHM The font is recreated by RNRCFan and you can find it here: https://www.dafont.com/sevastopol-interface.font The ending soundtrack is from the game ending credits. Ori and the Blind forest ► https://youtu.be/ZNK2RJcXfpM Dishonored Montage ► https://youtu.be/EoXUhuA4WAI

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