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ART258: Part 5 -- Creating high-resolution Normal maps in zBrush for Maya

In this tutorial we'll cover how to export your base mesh from Maya, how to import it into zBrush, how to navigate and sculpt in zBrush, how to create a normal map of your final result and export it from zBrush, and finally how to attach the created map onto your Maya character. Overview: 0:00 Exporting from Maya: 2:12 overview of zBrush: 4:19 importing into zBrush: 5:51 how to sculpt and use the interface: 8:21 attaching extra pieces: 14:34 reference images: 17:51 sculpting the wrinkles: 21:34 exporting and creating normal maps: 28:01 importing into Maya: 32:49 normal maps summary: 37:13

Иконка канала Photoshop Макро
4 подписчика
12+
16 просмотров
2 года назад
7 декабря 2023 г.
12+
16 просмотров
2 года назад
7 декабря 2023 г.

In this tutorial we'll cover how to export your base mesh from Maya, how to import it into zBrush, how to navigate and sculpt in zBrush, how to create a normal map of your final result and export it from zBrush, and finally how to attach the created map onto your Maya character. Overview: 0:00 Exporting from Maya: 2:12 overview of zBrush: 4:19 importing into zBrush: 5:51 how to sculpt and use the interface: 8:21 attaching extra pieces: 14:34 reference images: 17:51 sculpting the wrinkles: 21:34 exporting and creating normal maps: 28:01 importing into Maya: 32:49 normal maps summary: 37:13

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