Quake 3 running on homemade OpenGL implementation
This video was recorded with quake 3 running at 720p. The rasterizer was running on 6 cores, using SSE code paths. While the game played smooth at ~60fps, the video is choppy since the video capture software was CPU starved :(.
This video was recorded with quake 3 running at 720p. The rasterizer was running on 6 cores, using SSE code paths. While the game played smooth at ~60fps, the video is choppy since the video capture software was CPU starved :(.