Resident Evil 2 - Seamless HD Project - Final Update
~~ UPDATE : The pack is now available (https://www.reshdp.com/re2/) ~~ Final update video before the release of "Resident Evil 2 Seamless HD Project", an HD texture pack with seamless mask textures! ~~ Release date: End of April 2019 ~~ This update demonstrates the menus, inventory screens, high resolution pixel-shift compensation and our custom build of Dolphin (a Gamecube emulator) which features a force fit 4:3 screen ratio mode and the music playback hack. Custom-made tools have been used to prevent the apparition of seams where "depth masks" are displayed. This is done by recreating the Mask textures from fully processed backgrounds through analyzing and exploiting the game's data. ~~ Credits ~~ The tools and the texture pipeline were developed by MoArtis (https://twitter.com/MoArtis) The backgrounds were processed and rescaled by Kayael (https://www.youtube.com/user/MaxinestTeam) using Gigapixel and Photoshop. The different versions of the pack were tested by Saeed. Additional arts by FrankWesker (https://twitter.com/FrankWeskerFkw) Have a nice day! ~~~~~ Follow me on twitter if you don't want to miss the release: https://twitter.com/MoArtis/ If you want to know more about this update and the process, check out this image: https://drive.google.com/file/d/1mTkzBkbtqzP_98E8BtFpP5DnGxnHTVxc/view ~~~~~ RESHDP is a project under fair use. RESIDENT EVIL is a registered trademark of CAPCOM CO., LTD. © 1998 Capcom Co., Ltd All Rights Reserved.
~~ UPDATE : The pack is now available (https://www.reshdp.com/re2/) ~~ Final update video before the release of "Resident Evil 2 Seamless HD Project", an HD texture pack with seamless mask textures! ~~ Release date: End of April 2019 ~~ This update demonstrates the menus, inventory screens, high resolution pixel-shift compensation and our custom build of Dolphin (a Gamecube emulator) which features a force fit 4:3 screen ratio mode and the music playback hack. Custom-made tools have been used to prevent the apparition of seams where "depth masks" are displayed. This is done by recreating the Mask textures from fully processed backgrounds through analyzing and exploiting the game's data. ~~ Credits ~~ The tools and the texture pipeline were developed by MoArtis (https://twitter.com/MoArtis) The backgrounds were processed and rescaled by Kayael (https://www.youtube.com/user/MaxinestTeam) using Gigapixel and Photoshop. The different versions of the pack were tested by Saeed. Additional arts by FrankWesker (https://twitter.com/FrankWeskerFkw) Have a nice day! ~~~~~ Follow me on twitter if you don't want to miss the release: https://twitter.com/MoArtis/ If you want to know more about this update and the process, check out this image: https://drive.google.com/file/d/1mTkzBkbtqzP_98E8BtFpP5DnGxnHTVxc/view ~~~~~ RESHDP is a project under fair use. RESIDENT EVIL is a registered trademark of CAPCOM CO., LTD. © 1998 Capcom Co., Ltd All Rights Reserved.