Instantiate UI Elements at Runtime - Unity 2022 UI Toolkit Tutorial
Learn how to create buttons at runtime based on inventory item data. This tutorial uses UI Toolkit with Scriptable objects to create a dynamic UI based on what is loaded at runtime applied to a visualtreeasset template in Unity 2022. Scripts and Assets ➣ https://www.patreon.com/posts/ui-toolkit-76314316 ➣ Downloadable Assets, Video Courses, and Other Places to Follow Me https://www.patreon.com/christutorials https://chris-tutorials.itch.io/ https://linktr.ee/ChrisTutorials ◢ Chris Recommends ◥ Master Skills with Skillshare Video Courses ►► https://www.skillshare.com/r/user/christutorials?gr_tch_ref=on Save Money Shopping Online with Honey Extension ►► https://joinhoney.com/ref/qd04c25 00:00 - What to Expect 00:19 - Creating Inventory Container 01:56 - Button Template 03:14 - Creating Inventory Game Object 04:55 - Instantiate Inventory Slot Buttons at Runtime 07:36 - Item Scriptable Object 09:52 - Generating InventorySlots at Runtime 13:10 - Testing Inventory Slots 14:12 - Load Item Icons into Buttons 15:09 - Wrapup
Learn how to create buttons at runtime based on inventory item data. This tutorial uses UI Toolkit with Scriptable objects to create a dynamic UI based on what is loaded at runtime applied to a visualtreeasset template in Unity 2022. Scripts and Assets ➣ https://www.patreon.com/posts/ui-toolkit-76314316 ➣ Downloadable Assets, Video Courses, and Other Places to Follow Me https://www.patreon.com/christutorials https://chris-tutorials.itch.io/ https://linktr.ee/ChrisTutorials ◢ Chris Recommends ◥ Master Skills with Skillshare Video Courses ►► https://www.skillshare.com/r/user/christutorials?gr_tch_ref=on Save Money Shopping Online with Honey Extension ►► https://joinhoney.com/ref/qd04c25 00:00 - What to Expect 00:19 - Creating Inventory Container 01:56 - Button Template 03:14 - Creating Inventory Game Object 04:55 - Instantiate Inventory Slot Buttons at Runtime 07:36 - Item Scriptable Object 09:52 - Generating InventorySlots at Runtime 13:10 - Testing Inventory Slots 14:12 - Load Item Icons into Buttons 15:09 - Wrapup